Downstream Workbench
gaming export

Spatial Arena

A third-person shooter with GLB enemies built on the home's 3D scan.

Audience

  • homeowner
  • agent

Derives from

  • Plans room-by-room scan
  • Connected interior mesh (GLB)
  • RBR parametric model (doors, rooms, alignment)

Driver

The same scan used to measure the house becomes a game level. You move through every floor with a third-person camera and GLB enemies.

The same scan used for the measurements becomes the game level. The connected model of Henriksvej 7 includes all three floors and the stairs between them. Move through the rooms, open hinged doors and windows, and fight the GLB enemies inside.

Live · WebGL · Third-person

Clear the house

Steer a character in third-person, take the stairs between floors, open hinged doors and windows, and fight the GLB enemies roaming room by room.

Third-person · GLB enemies · all three floors

Enter the arena

Steer a character in third-person and fight the GLB enemies roaming the house — every floor. Click to capture your mouse, WASD to move, E to open doors/windows, click or hold to fire.

How it works, all on the live scan:

  • Third-person control — an over-the-shoulder follow camera that springs past walls and stays inside the house; WASD relative to the camera, Shift to run, Space to jump.
  • Hitscan shooting — click or hold to fire, mouse to aim, right-click to aim down sights; an 18-round magazine with reload (R). Shots stop at walls and pass through open doorways.
  • GLB enemies — RobotExpressive GLB clones patrol the rooms, turn toward you on line of sight, and fire red tracers that drain your health.
  • Hinged openings — doors and windows are rebuilt from the aligned parametric model as hinged meshes; press E while aiming at the green cue to open or close them.
  • Characters across every floor — GLB characters occupy all three storeys; shoot one and it drops with its own death animation, then respawns elsewhere. The floor buttons teleport you between levels.

The scene removes the captured door and window panels and replaces them with openable fixtures. The ground-floor slab caps the basement gap while leaving the stair footprint open. Desktop works best because the game captures the mouse; press Esc to release it.

Precedent

The camera follows the over-the-shoulder format of Gears and Fortnite. The level comes from the property scan, not a hand-built map.

Market

The connected mesh and parametric model supply the rooms, doors, and collision for the game.