Downstream Workbench
Live demo gaming export

Spatial Arena

A playable third-person shooter with GLB enemies built straight on the home's 3D scan.

Audience

  • homeowner
  • agent

Derives from

  • Plans room-by-room scan
  • Connected interior mesh (GLB)
  • RBR parametric model (doors, rooms, alignment)

Driver

The scan stops being a tour and becomes a game — a shareable third-person fight you actually play through the home, every floor, with GLB enemies that fire back.

The same scan behind the measurements, turned into a level you play. One connected model of Henriksvej 7 — all three floors and the stairs between them — becomes a third-person arena where you move a character through the rooms, open hinged doors and windows, and fight the GLB enemies that roam them.

Live · WebGL · Third-person

Clear the house

Steer a character in third-person, take the stairs between floors, open hinged doors and windows, and fight the GLB enemies roaming room by room.

Third-person · GLB enemies · all three floors

Enter the arena

Steer a character in third-person and fight the GLB enemies roaming the house — every floor. Click to capture your mouse, WASD to move, E to open doors/windows, click or hold to fire.

How it works, all on the live scan:

  • Third-person control — an over-the-shoulder follow camera that springs past walls and stays inside the house; WASD relative to the camera, Shift to run, Space to jump.
  • Hitscan shooting — click or hold to fire, mouse to aim, right-click to aim down sights; an 18-round magazine with reload (R). Shots are blocked by walls and carried through open doorways, just like you are.
  • GLB enemies — RobotExpressive GLB clones patrol the rooms, turn toward you on line of sight, and fire red tracers that drain your health.
  • Hinged openings — doors and windows are rebuilt from the aligned parametric model as hinged meshes; press E while aiming at the green cue to open or close them.
  • Characters across every floor — GLB characters occupy all three storeys; shoot one and it drops with its own death animation, then respawns elsewhere. The floor buttons teleport you between levels.

Stale captured door/window panels are cleaned out from the scan, then replaced with openable fixtures. The ground-floor slab includes a structured cap over the basement gap while leaving the stair footprint open. Best on desktop — it captures your mouse like a game; press Esc to release.

Precedent

The over-the-shoulder camera of third-person action games (Gears, Fortnite), here generated automatically from a property scan instead of a hand-built level.

Market

The moat is spatial — the same connected mesh and parametric model behind the measurements double as a navigable, collision-aware game level.