Spatial Walkthrough
Walk, fly, or follow a character through the home's connected 3D scan.
Audience
- homeowner
- agent
Derives from
- Plans room-by-room scan
- Connected interior mesh (GLB)
- RBR parametric model (doors, rooms, alignment)
Driver
An explorable, game-like walkthrough turns a static scan into something buyers actually move through and share — every floor, with the doors open.
The same scan behind the measurements, turned into a place you can move through. One connected model of Henriksvej 7 — all three floors and the stairs between them — rendered in the browser and navigable in real time.
Live · WebGL
Move through the scan
Walk it with collision, follow the character in third-person, or fly it as a drone — every floor, doors carved open.
First-person · gravity + wall collision · WASD + mouse
Enter the walk arena
Walk the whole house with gravity and wall collision — take the stairs between floors. Click to capture your mouse, WASD to move.
Three navigation engines over the identical scan:
- Walk — first-person, with gravity and wall collision (three.js Octree + capsule).
- Third-person — a character with a follow camera that springs past walls and stays inside the house.
- Drone — real flight physics (Rapier): momentum, banking, a rate / acro feel.
Doors are carved open from the aligned parametric model, the character spawns in the biggest room, and the floor buttons teleport between stories. Best on desktop; a gamepad gives the truest feel in drone mode.
Precedent
Matterport-style dollhouse tours, made navigable: the scan becomes a level you walk, follow a character through, or fly — not a slideshow.
Market
The moat is spatial — the same scan and parametric model that drive the measurements also power a real-time, collision-aware walkthrough.