Downstream Workbench
gaming export

Spatial Walkthrough

Walk, fly, or follow a character through the home's connected 3D scan.

Audience

  • homeowner
  • agent

Derives from

  • Plans room-by-room scan
  • Connected interior mesh (GLB)
  • RBR parametric model (doors, rooms, alignment)

Driver

The buyer moves through every floor of the scan instead of looking at a static tour. The doors are open.

The same scan used for the measurements becomes the walkthrough. The browser renders one connected model of Henriksvej 7, including all three floors and the stairs between them.

Live · WebGL

Move through the scan

Walk it with collision, follow the character in third-person, or fly it as a drone through every floor, with the doors carved open.

First-person · gravity + wall collision · WASD + mouse

Enter the walk arena

Walk the whole house with gravity and wall collision — take the stairs between floors. Click to capture your mouse, WASD to move.

Geometry: doorway carving enabled

Three navigation engines over the identical scan:

  • Walk — first-person, with gravity and wall collision (three.js Octree + capsule).
  • Third-person — a character with a follow camera that springs past walls and stays inside the house.
  • Drone — real flight physics (Rapier): momentum, banking, a rate / acro feel.

Doors are carved open from the parametric model. The character starts in the biggest room, and floor buttons move between stories. Use a desktop for the full experience; a gamepad works best in drone mode.

Precedent

Matterport-style dollhouse tours show the whole house. This one lets the viewer walk, follow a character, or fly through it.

Market

The scan and parametric model already contain the geometry for real-time movement and collision.