Downstream Workbench
Live demo gaming export

Spatial Walkthrough

Walk, fly, or follow a character through the home's connected 3D scan.

Audience

  • homeowner
  • agent

Derives from

  • Plans room-by-room scan
  • Connected interior mesh (GLB)
  • RBR parametric model (doors, rooms, alignment)

Driver

An explorable, game-like walkthrough turns a static scan into something buyers actually move through and share — every floor, with the doors open.

The same scan behind the measurements, turned into a place you can move through. One connected model of Henriksvej 7 — all three floors and the stairs between them — rendered in the browser and navigable in real time.

Live · WebGL

Move through the scan

Walk it with collision, follow the character in third-person, or fly it as a drone — every floor, doors carved open.

First-person · gravity + wall collision · WASD + mouse

Enter the walk arena

Walk the whole house with gravity and wall collision — take the stairs between floors. Click to capture your mouse, WASD to move.

Three navigation engines over the identical scan:

  • Walk — first-person, with gravity and wall collision (three.js Octree + capsule).
  • Third-person — a character with a follow camera that springs past walls and stays inside the house.
  • Drone — real flight physics (Rapier): momentum, banking, a rate / acro feel.

Doors are carved open from the aligned parametric model, the character spawns in the biggest room, and the floor buttons teleport between stories. Best on desktop; a gamepad gives the truest feel in drone mode.

Precedent

Matterport-style dollhouse tours, made navigable: the scan becomes a level you walk, follow a character through, or fly — not a slideshow.

Market

The moat is spatial — the same scan and parametric model that drive the measurements also power a real-time, collision-aware walkthrough.